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Days gone soundtrack
Days gone soundtrack













days gone soundtrack

However, this Americana stylization blends itself organically with the rest of more conventional elements of the score, not delving into empty efforts of using instruments like banjo for the sake of sounding stereotypically American.

days gone soundtrack

Speaking of Sarah’s music ( Sarah’s Theme and I Remember), despite them being in line with the rest of the tracks stylistically, I found them a bit too cheesy in some moments, not really hooking me up to the story that much. Those appear quite often in tracks like: I Remember, You’re Safe Now, Sarah’s Theme, We’ve All Done Things.

days gone soundtrack

Of course, you will get American vibes in some of the tracks, like the ones that you may have recently heard in Far Cry 5. Whitehead is putting more emphasis on melody and illustrating character’s motivations instead of their political views and heritage, not delving into stereotypes. I also adored random instances when music (pieces for percussion and guitar) would kick in as I was driving in the sunrise, compellingly selling me the idea of freedom that comes with being a biker such as Deacon. Soldier’s Eyes is my personal favourite and it plays in this one moment of the story when having some time to reflect on things with a bit melancholic music is all you need. These are, however, easily made up for by a couple of songs that are given the spotlight during riding sequences. Regardless of some moments when music was ramping up the tone a bit too much in some scenes ( What Did You Do?) or gameplay sequences, the music presents the game’s themes well, maintaining the hopeful mood throughout darker parts of Days Gone and keeping my emotional interest despite a few shortcomings in the story (or lip-sync problems). As such, I think of Lost Lake music as one of the most memorable videogame themes in recent memory, being the first since Beyond Two Souls that I actually adore. These two themes are the highlights of the score, presenting hope for humanity, what it represents and what it can be despite awful circumstances. We’ve All Done Things (and Light One Candle later)are one theme of the Lost Lake subplot, adding some guitars and percussion that play alongside another lyrical, catchy and positive melody for strings, which is not as grand and overblown as the main theme’s orchestration, handling things slowly and with restraint. It certainly is a main theme and I found myself repeating it in my head a lot of times. Even though I consider it a bit too overdone for my taste, especially on the ‘epic’ feel in the middle part, it’s a nice track, especially in the second half where the theme shines played gently by strings only. Focusing on the strings with a cello on front, it repeats the main phrase, adding more boom to it. In the end, it works and I think Days Gone is indeed music about „tenacity of the human spirit and the value of relationship”, even though I have some personal gripes with it.ĭays Gone opens the soundtrack as the main theme of the game, hinting at a journey motivated by hope and love in quite elevated tones, considering the genre. It is not somber, bleak or nihilistic at all, which is why I was afraid for the game itself, not really seeing how it would work. I’d seen some footage of Days Gone and seeing how it was advertised previously, I was expecting music that is neither lyrical and orchestral nor so positive (because of the composer and the genre). When I first heard the score and found out I was the one to review it, I was…surprised. And look out for our interview with Nathan Whitehead in the very near future.The composer for Days Gone is Nathan Whitehead, previously known for the Purge movies and additional music in Gears of War and Bioshock series. I found it really interesting to be navigating the survival aspect and also this introspective aspect at the same time.”ĭays Gone hits exclusively for the PlayStation 4 on April 26th. When I heard that, I was instantly excited about all the places the music could go. “Early in the process John Garvin, creative director at Sony’s Bend Studio, described to me how the game isn’t simply about surviving, it also examines why we want to survive. “The ideas that define the score are the tenacity of the human spirit and the value of relationships,” says Whitehead. Ahead of the release for Bend Studios’ open-world zombie epic, Days Gone, Sony have announced the release of the game’s soundtrack by Nathan Whitehead (who also composed for The Purge, He’s Out There, and Delirium).Īvailable today, the soundtrack features 25-tracks, and includes music from artists Jack Savoretti, Billy Raffoul & Zander Reese, as well as “Days Gone Quiet,” performed by Scottish singer-songwriter Lewis Capaldi.















Days gone soundtrack